iced in
For Iced In, I wanted to create a 360 environment, implemented as a really large skybox or 'snow globe'. This helps build a boundary and spacial limit to the infinite VR world.
Take a closer look at this piece on Google VR Sketches.
VR/AR Creative Director and Artist
For Iced In, I wanted to create a 360 environment, implemented as a really large skybox or 'snow globe'. This helps build a boundary and spacial limit to the infinite VR world.
Take a closer look at this piece on Google VR Sketches.